Looking for a thrilling Daggerheart miniseries? Check out the high-stakes world of Voltaire’s Aces, from our friends Bards of New York! This sponsored miniseries is set in their home-brewed world, Regolus Prime, and you can watch as it unfolds over ten✨ish✨ episodes on their Twitch and YouTube channels! The series also features some of the new content from Daggerheart: Hope & Fear, like new classes and mechanics — so be on the lookout! While this tale continues in a world that may be familiar to existing fans, no existing knowledge is required to dive in. However, if you’d like to even the odds a little, we have an ace up our sleeve: Check out this dossier of the characters and world that you’ll encounter.
“We are about to join the high roller’s table — to bet against a god. And to win with those stakes, we’re going to need a near perfect hand — a royal flush!.. Good thing I keep plenty of Aces up my sleeve.”
From child vampires to septuagenarian werehags, the heist to free infamous fugitives from a godly prison is peopled with a colorful cast of characters. Read on to learn about the grimdark world of Regolus and the team assembling to bet against the very heavens
Set in the world of Regolus Prime, our Aces — a group of rough-and-tumble criminals, outcasts, and fringefolk — assemble to punch far above their weight and enter a conflict being waged in the very heavens. All while working in the shadows of ruined temples and the grime of crowded shantytown streets.
In the year 1024 DH, our mysterious and titular jester, Voltaire, sends our Aces on a series of increasingly dangerous occult heists. Together, we will face constructs of flesh and steel, walking siege-cathedrals, and echoes of prophecies meant for the very people the Aces are trying to rescue.
The quest our Aces will embark upon asks the audience, actors, and GM: When you truly believe the ends you aim for are good, just how far into the dark would you be willing to reach for the means?
The series takes place in the world of Regolus Prime, colloquially known as “the Prime.” We find ourselves in the midst of its third epoch, the “Era of Dimmed Heavens” — an era so named for the seeming absence of any and all divine presence.
The Prime has two main divine pantheons:
These two Divine Houses have been simmering in an Empyrean cold war for aeons, and as this war heats up, it has begun to reflect on the world below.
To the west, running along the coast, is the Mortal Empire. This was a coalition of city-states until ten years ago, when Twin-Emperors Beatrix Avalon and Decima Iudex Draconis (played by Aabria Iyengar in a previous series) forcibly united them under the radioactive glow of Calanthus, The Sapphire Citadel.
On the other side of the conflict, in the center of the Prime, lies the Vhen’saar — The Heart Wilds. This sentient forest of vitrified magic is home to an impossible tree Üthevhenan — Heart-of-God. It is a city wedged between the Prime and the realm of magic. It serves as the center of Elvhenan (Elder-blooded) society, where Elvhen seek to solve the problem of the Dreamscar — the rift in reality from which all life stems.
The Mortals are adamant that the age of the Elderbloods is over, whilst the Elvhenan cannot trust those who are both short-lived and Sunblind. All the while, our band of Aces heisting their way down the Mortal coastline — led by a deranged clown — might just be the key to solving or unravelling this war.
Fans of Thedas from Dragon Age, Ravnica from Magic the Gathering, or the Galaxy from Warhammer: 40k will feel right at home in the science-fantasy, high-magic, grimdark world.
“If the Prime doesn’t play fair, why should I?”
With every turn, the Aces’ tracker and sharpshooter continues to prove that anyone who has ever underestimated him, ends up dead and wrong. Any sharpshooter worth their salt doesn’t need all five senses — and Artie always hits their mark, regardless of his visual disability.
Why this job: Previously a freelance hitman and thief, Artie took a job from an anonymous organization to take out our jester, Voltaire. As someone with a vast proficiency in metal manipulation, Artie is almost always the perfect person for the task. But when there suddenly wasn’t metal to be traced — whether on their person or in their blood — errors occurred. One slight miscalculation, and Artie found himself owing a life’s debt to Voltaire. This job? A giant attempt to settle up.
“Death is inevitable. Midnight will strike for us all. Well…it’ll strike for you lot.”
Hemomancy, archaic knowledge, and a flair for causing a scene — Qazri’yel Qyx [KAAZ-ree-el KIKS], splits the uprights between adorable innocent elf child and ancient sanguine horror. As the Aces’ infiltrator, Qaz’s unique form allows for them to slip in unnoticed. What does it matter if the 6 year old overhears our conversation? They won’t understand a lick of it anyway.
Qaz plays with their food. Blood magic seems the truest of arcane practices to Qaz. When patrons fail you and the Faded Realm falls silent, look to the life that courses through your veins…or someone else’s. The font of mana only runs dry when they do.
Why this job: Voltaire and Qaz go way back, and with a lengthy shared history, the wily bonds of friendship find even the less-than-mortal. A friendly favor has been called in. While Voltaire harvests potential, Qaz is forever on the lookout for concentrations of uncertainty. This job? This gambit? All Qaz knows is the “potential” the Aces plan to liberate could help the Prime toward a future a little less uncertain.
“If everyone was a little more sincere and a little more caring toward each other, regardless of where they’re from, perhaps the Prime wouldn’t find itself in such a sorry state.”
The Aces’ muscle and heart, Marran is a man trying to do thankless good. He is someone who views naivety and innocence as something to strive for and praise. Though they are rare to find in Regolus, the three simple words most commonly used to describe Marran would be “a good man”.
Why this job: A rogue Solarborne, Marran spent the last 10 years training under the Sun’s Grace. Though his Solarborne initiation was never completed, and his implant procedure was considered a failure, Marran still possesses the ability to channel the Sun’s Grace. Having known Marran from a young age, Damien recognized Marran’s skillset and potential to do good — however that may look — and extended an invitation to join the team. For Marran? This is his duty.
“People are like lines in a story — not all lines make it to the final draft.”
The Eraser is known for working clean and efficiently. The work is not what matters, the funds are.
As the Aces’ face and wordsmith, if Omisha prayed, she would pray that the gods actually remained silent. Omisha does not dream of glory or heroic deeds, but of having enough to simply live without having to share. Poetry does not always pay the bills. Books are expensive, and Theo deserves an opulent library.
Why this job: The Debt Eraser has a reputation, one that is vital for the Aces’ success. For Omisha, no stakes are too high when it comes to a prize of this size. The greater the risk, the higher the reward.
“There is always a truth of the matter, even if no one knows what it is.”
The Aces’ brain and professor of divine history at the Runespire, Theo is committed to uncovering the truth about the gods and their roles in shaping the world that exists today. The only thing that has pulled him from his studies has been the equally enigmatic — to him anyway — Omisha.
Why this job: If you’d ask Theo if he’d ever expected to be working for a clown bent on stealing from the heavens, he would have laughed at the absurdity of your imagination. However, the promise of undiscovered knowledge and payment enough to set Omisha and himself up for the rest of eternity? How can you not take that gamble? Ultimately, his allegiance is to the truth…and Omisha.
“Sometimes the most important thing you can do in life is fail. If you don’t know how to do it, then life will be oh so hard.”
The Aces’ Room Cleaner and potion seller by trade, Babs presents as the eldest of our crew. But don’t let her smile lines and creaky joints fool you, this witchy granny can hag-out at the drop of one of her lovingly crocheted hats.
Why this job: Given an impossible choice at the age of 18 to abandon her community and chart out into the wider world of the Prime, Babs found a home of sorts in the work she performed for the underbelly of Regolus. This job? This heist? If Babs stops now, she may lose her sense of self altogether. Should she let her hag side win out in the long run? Perhaps this job will finally provide an answer for her lifelong affliction.
“A gamble is no simple thing, you know. Not with all this precious potential on the line.”
The infuriating and inscrutable clown is the mastermind behind the assembly of the Aces. Among his many dalliances, Voltaire is a gambler, thrillseeker, and self-proclaimed cultivator of potential. His greasepaint facade masks a wealth of power: power he has no qualms using for terrible means, if the ends are worth the risking.
What Voltaire makes no attempt to hide, is that he has ulterior motives. He claims he wants the Aces to free the wanted vigilantes known as “the Golden Sentinels” for the good of the Prime. But what Voltaire truly wants, his real stake in all of this? That much is still unknown – perhaps even to Voltaire himself…
Whether or not it’s your first time at the Bards of New York table, prepare to ante up for a brand new round of mythweaving in the Daggerheart: Hope & Fear system!
Character art by Gelynele